Three worthy adventurers fly east to Fanetide. Among their number are these: Corvak - A neophyte cleric dispatched by Northshire Abbey to meet with Fanetide's minister of the Light, Ordin Krell. Shade - A fledgeling hedge wizard's apprentice hailing from the Brightwood. Not much is known of his origins, but he makes no secret that adventure and fortune be his ultimate end. Halberad - A ranger of the Stranglethorn order who patrol the borderlands of Brightwood and the Stranglethorn Vale. He has come to Fanetide to investigate the reports of trollish and murloc incursions into human settlements. The party was taken to the edge of the swamps by a merchant caravan that dared not cross into the fen, as afflicted as it is by demihuman violence. It doesn't take long for this small band to be beset upon by a small band of murlocs! The newcomers are able to beat back the creatures until a patrol of Faneguard happens upon the scenes and assists in driving the assailants into the murky fog from whence they came. The guard captain, Jorn, accompanies the exhausted newcomers to the Temple where they are met with Ordin and his apprentice, Maxwell. The pair brief the group and bring them up to speed on the sieges the village has had to endure. Ordin charges the trio with discovering what has whipped the trolls into a frenzy and caused them to put settlements to the flame. To this end Ordin provides the adventurers with a nice stipend, which they spend on recruiting henchmen at the Biting Bitters tavern: Helena - A human warrior found amassing a heap of coin in friendly armwrestling competition with the locals at the Bitters. Helena has come from Westfall seeking an outlet for her martial prowess in the lethal swamp. Jeronimo - A gnome dispatched by the Grand Tinkerer's Council in Gnomeregan on a mission he will not speak too much on. His original party was dispatched en route to the swamp, and he's looking to accompany stalwart souls into the murk... for the right price. Abet - A novitiate of the Academy of Arcane Arts and Sciences and consummate coward. He accompanied his master into the swamp searching for the dragon's hoard, but fell ill when his master's party departed for Blackscale keep. It has been more than a week since the group set forth, and Abet agrees to accompany the band for a nominal fee. The next day the party sets out for Blackscale Keep at first light using a rented rowboat. They arrive at the keep to no fanfare, and scale the wall using a grappling hook and rope. After doing a little preliminary exploration, the group rests in the keep's library...
09/21/2025
A trap door is discovered while recovering in the library. Two intrepid warriors, Matilda and Louis, are bound behind a crude bamboo cage. The duo were party of a larger band that accompanied Abet's master into the keep. It wasn't long before the group was ambushed by trolls in the main keep. Every day a new captive would be taken from their cells, never to return. The captives are eager to mete out revenge, and tell the adventurers of a secret tunnel by the riverbank that leads directly under the keep... Shortly after coming to a consensus to storm the keep, a small contingent of murlocs enter the library carrying buckets of offal to feed the prisoners. Caught off guard, the murlocs quickly act to subdue the newcomers. The beasts are defeated, but not before Helena takes a spear to the skull and perishes. The secret tunnel is quickly found and followed to the cellar, where wyrd chants are heard in the dim candlelight ahead. Thinking quickly Veronica the thief and Jeronimo scout ahead to get a lay of the land. The basement was once the wine cellar for the great keep, and so huge racks of spirits and their kegs ran the length of the walls. The band pulled down the racks with grappling hooks, dispatching the majority of the assembled murlocs in the chamber. The rest were quickly dispatched. Among the spoils was found a green dragonscale with unknown runes etched on it's face, a green phial of some indeterminable ichor, and a a few other interesting trinkets...
10/19/2025
The adventurers waste no time in collecting the spoils from the murlocs and the dark altar. A brief interrogation is conducted on the surviving murloc , Blu'gah, who says only that the murlocs are looking for an "aspect" of the great dragon, Eclipse. A quick knock to the noggin subdues the murloc, and the party makes their way to the upper levels of the keep. Ascending the stairway into the keep proper, the band enters a great hall which the demihumans have been using as a mustering point - and some still remain! Shade makes short work of them with a sleep spell, and the intrepid band makes a beeline for the river shore and their canoes. A bargain is struck with Abet and Jeronimo to lead the pack animals to town through the swampland while the group heads back to Fanetide by boat. When they arrive, they find the town had just been under siege! The trolls were in full retreat, but not by any action of the town. The party heads straight for Ordin and Maxwell, who are tending to the wounded and the dying. The clerics have no idea why the trolls broke the siege, but they waste no time in debriefing the party. In a moment of hesitation, Halberad neglects mentioning the dragon scale that was recovered, and only recounts the tale of their infiltration and the breaking of the dark ritual. Troubled, Ordin requests the adventurers return to the temple at first light for further instruction.
10/26/2025
Placeholder
11/22/2025
12/05/2025
12/13/2025